It should be noted that the first 2 PLs are actually some sort of tutorial phase, as Fighters are very limited in what they can do during this period (the book thankfully gives some guidelines on how to make the most out of it). Power Levels (or PLs for short) go from 1 to 8, with the campaign's final antagonist having a PL of 9 or even 10 (because fighting game developers love broken boss characters). Oh well, that's why you have me around.Ī Fighter is composed of the following values:įight! is a level-based system, though you sadly can't reach over 9,000 (or 8,000, depending on your translation). The layout makes it easy to glance over stuff like the "This happens when you level up"-section, and some statistic groups have very similar names, but aren't really all that related. Why they made that Street Fighter Storyteller game!Īnyhow, this chapter is probably the weakest when it comes to editing. It's a bit like a World of Darkness game in that regard, right down to being part of an underground society (in most campaigns, at least). We also learn that PCs and important NPCs are called "Fighters", able to pull off physics-defying stunts and treat just about everyone else as cannon fodder. The chapter starts of with your typical "What kind of character do you want, anyways?" section, encouraging you to think about stuff like your PCs fighting style or his blood type (because Japan does not approve of the zodiac as a means of arbitrary personality archetypes, unless you count that weird zodiac with koalas and unicorns they have currently going on). How do you eff up what is essentially a modified D6 System? Like, how do you look at that chart and not go "hmm, that's a lot of 95%+ results. They published a chart of the probabilities in the book. The thing that baffles me is that, as jacked as the probabilities are,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |